The exciting way to take amazing videos
The huge popularity of the GoPro continues to rise and rise in the UK
with record sales predicted for 2015. A GoPro camera lets you capture
amazing video of what ever you love to do. Starting at £270 they are
expensive but you can get a GoPro for free.
Review site Product Testing are giving away the GoPro Hero 4 Silver for free, for their members to test, review and then keep.
Jack Turner, 26, from Norwich, was given a free GoPro Hero Silver 4 to test and keep by Product Testing.
"I can't believe I got it for free." Jack told UK Evening News. "I've
always wanted a GoPro, they look so cool, but I never could afford one.
I saw Product Testing giving them away for free so I signed up. I was
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and it saved me so much money."
Free to join
Product Testing is free to join
and once you complete their survey you could be selected to test,
review and then keep a brand new GoPro Hero 4 Silver. Product Testing
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Michael Hall, 30, from Aldwarke, Rotherham, was also given a free GoPro Hero 4 Silver by Product Testing.
"You won't believe how easy it is." Michael told UK Evening News. "It
only took a couple of minutes to sign up and complete the survey. i was
then selected to be a product tester and sent a free GoPro. I couldn't
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the GoPro I've taken so many amazing videos."
For your chance to save over £250 and get a brand new GoPro Hero 4 Silver for free join Product Testing today. If you're selected you'll be sent a GoPro Hero 4 Silver to test, review and keep.
How to join Product Testing today
Step 1
Click here for Product Testing
Step 2
Sign up for free and then complete the short survey
Torespondbriefly to thequestionI have to saythatadflyis a URL shortener servicethatwillallow you to makesome extra moneywithlinksthat you havein awebsiteorsocialnetwork. To be more precise, you get paid to share links on the Internet. How AdFly Works:
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it from its forum. Copy and paste it into your BODY tag of your site.
Remember to replace the adfly id xxxxxx to your own id.
<script type=”text/javascript”>
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For those of you who use Blogger, you have to parse the script so it can work on your template. Website Entry Script
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Google has announced that the latest
version of Android, 7.0 Nougat, is rolling out to newer Nexus devices
starting today. It’s a good upgrade, but only available if you have a
recent Nexus device like the Nexus 6, 6P, 5X, Pixel C, or Nexus 9 tablet
— and it will take some time for everybody's devices to receive the
over-the-air update. I've been using the various public betas that have
been running since March of this year and most of the bugs have been worked out.
Nougat isn’t radically different from the last version, Marshmallow,
but does add a handful of notable user-facing features. Some of them,
like improved multitasking, are long overdue and really useful on
tablets. The rest are tweaks around the edges — but there are bigger
changes underneath that should make Android faster and more secure, too.
But
the story of Nougat isn't really whether it’s any good. Instead, it’s
the same old Android tale: unless you have a Nexus, it could be a few
months, it could be a year, before it becomes available on your
phone. The real story of Nougat isn't happening today, it's going to
happen over the next few months as we watch to see which Android phones
will actually be updated.
What kind of story is this? For Nexus owners, it’s a heartwarming yarn. For nearly everybody else, it’s a mystery.
Multitasking
With Nougat, Google has added a major feature that's been
a long time coming: split-screen support. It's been available on
Samsung, Apple, and Windows devices for some time now, and now Google
has weighed in with a system-level version of it that will hopefully
become well-supported by all apps. It also works on phones instead of
just on tablets — which is smart given how big a lot of Android phones are these days.
It works thusly: you long-press the square "Overview"
button and your main window slides up to the top or over to the left,
depending on whether you are using your Android device in portrait or
landscape. In the remaining space, you get the good old multitasking
view of your open apps, where you can either pick one or hit the home
button to launch something else. You can adjust the size of each window
and switch out the bottom / right one the usual way, by tapping the
multitasking or home button to choose another app.
Every mobile split-screen system takes a bit of getting
used to. The UX for all of them is confusing at first, and so Nougat's
variation also takes some time to understand. For me, it clicked when I
realized that the core behavior going into split screen is essentially
the same as "pinning" the main app to the top or left, and then the
other screen can be switched as usual.
Once you get it, there are just the devils in the details to worry about. Theoretically, you can drag and drop text or images in supported apps,
but in practice I never got this to work reliably. Some apps don’t
fully support split screen, while others work fine but pop up a warning
anyway. One nice bit: Chrome now has a menu option called "Move to other
window" which does exactly what it says — so you can have two browser
windows open side by side.
I find that split screen is essential and useful on a tablet like the Pixel C. Thanks to Nougat, the Pixel C has gone from a device that made next to no sense
to a device that makes just enough sense to consider (but really only
if you're wholly invested in the Android ecosystem). On a phone it's a
little less important than on a tablet, but nevertheless really helpful
in a pinch.
There is another multitasking tweak that I found myself
using all the time, though. Double tapping the square button immediately
switches to the last-used app. I hadn't realized how much of my app
switching comprised just toggling between two recent apps, and now that I
can do it so easily I can't really imagine going back.
Last and least: Nougat reduces the number of apps that
appear in the multitasking view and adds a "clear all" button at the top
of it. Google's recommendation has long been that there's no need to
quit out of apps to improve Android's performance and I don't see any
reason that would be different in Nougat. But if you like getting rid of
things, well, have at it.
Notifications
Besides multitasking, the other notable interface change
comes with notifications. Nougat finally has a system-level way for apps
to let you quick-reply to messages right inside their notifications. It
works as you'd expect: when you get a message, you can drag down on the
card, tap reply, and then type and send — all without opening the app.
Notifications are now full-width on the screen and
stacked right atop each other instead of appearing as separated cards.
You can do more with them, too: apps can "bundle" multiple alerts into a
single notification, which can then be expanded by dragging down on it.
It’s a smart system that I like using: you can triage notifications
quickly or interact with them one by one, depending on your needs.
A long press brings up notification options for that app,
which makes it much easier to quiet noisy apps. You can still dismiss
notifications by swiping them away, of course. And Nougat also continues
one of Android's best notification features: they act exactly the same
whether you're in the notification drawer, the lock screen, or seeing
them drop down from the top of your screen.
Those last two things — swiping to dismiss and consistent
behavior no matter where you're seeing the notification — are features
that Apple still hasn't figured out on iOS (even in the upcoming iOS 10
beta). Android has long had an advantage in useful and consistent
notifications, and now that quick replies are standard on it I don't see
that lead diminishing.
Tweaks: for better and worse
The other thing to say about notifications is that Google
has finally figured out that everybody wants to just see the quick
settings panel at the top of the notifications tray right away. So now
there are buttons across the top for your most-used settings toggles and
you can customize their order, too. This is also where you'll find Nougat's Easter egg, a little game that lets you put treats out for virtual cats.
There are lots more nips and tucks throughout the new
Android OS. The settings app is a little more informative now — it shows
key details right on the main screen. There's a Data Saver feature for
limiting what apps can do when you're on a cellular connection. Google's
keyboard — not technically tied to Nougat — can be themed with
different colors or even a photo. There are more emoji with proper
support for multiple skin tones. The camera app has been cleaned up a
bit — and now you can twist the phone like a screwdriver when the camera
is open to quickly swap between the front and rear camera. All of these
tiny changes move Android in the right direction, making it more
functional without adding too much visual complexity.
Weirdly, my biggest gripe about Nougat is related to the thing you'd expect Android to be stupendously good
at: Google search. It's kind of a mess. Google Now doesn't really seem
to be getting any better at figuring out what information will be useful
to me. Google Now On Tap is still pretty frustrating: it’s supposed to
figure out what's on the screen and return relevant results, but usually
returns no results or, at best, not very good ones.
But even setting that aside, the Google search app itself
just seems lost and disconnected from the rest of the operating system.
When you search, it puts the results into its own custom browser window
that feels custom-designed for one-off searches instead of persistent
research. When you Google, how often are you opening results in tabs? I
do it all the time, but it's a huge hassle on Nougat. I wrote last month
that Google's apps seem better on the iPhone than they do on Android, and the Google app itself is the prime candidate.
It's worst on the Pixel C, because hitting the search
button on the keyboard now just brings up Now On Tap. Which means it
reads the screen, fails to figure anything out, and then forces you to
tap the search field to start typing. Then, when you do, it pulls up the
Google app for search results. And, incredibly, the Google app doesn't support split screen — which means that every time you search, the windows you have open are banished to the multitasking screen.
Behind the screens
A lot of what's new in Nougat are features you can’t
really see. I'm talking about deeply nerdy (but important) stuff like a
JIT compiler for ART apps and support for the Vulkan API for 3D
graphics. The former should provide some performance gains while the
latter will help Android games look way better. Google also fixed up the
way Android handles media so that it's more secure, added file-based
encryption, and added some features for enterprise users.
Doze, which was introduced in last year’s Marshmallow OS,
is Android's battery-saving feature that shuts apps down when they're
not it use. Previously, it kicked in when your phone or tablet was
sitting on a table. Now, it throttles stuff back whenever your screen is
off. It should be a boon for battery life, but it’s hard for me to
really say how much it will help just yet. Even though Google assures me
the only difference between the final beta and the official version are
minor bug fixes, I still feel like beta software can be rough on
battery life. I haven’t noticed battery life being significantly better
on my Nexus 5X.
My favorite structural improvement is also the one most
richly steeped in Schadenfreude: seamless updates. Like Google's Chrome
OS, future Android devices will ship with two storage partitions for the
OS. That allows Google to quietly send your phone a whole new operating
system and install it on the partition that isn't running your phone.
When it's done and checked out, the next time you reboot, the new
version starts working and the old version sits there — waiting to be
replaced with the next version.
It's a super smart system and will mean that future
Android updates will happen with much less waiting and worry. Except
that, well, if you don’t have a Nexus device there’s no telling when or
even if you’ll get an operating system update.
My gripes about the Google App aside, overall I am happy
with Nougat. Think of it along the lines of the smaller updates we get
every other year on Mac or the way that Microsoft is treating Windows
updates today: it's a little bit iterative, but builds the groundwork
for future updates.
One of those future updates will be Daydream, Google's
upcoming VR platform. It's not part of this Nougat release, so I haven't
addressed it here (and a disclosure: my wife works for Oculus so I won't be addressing it when it is released).
But, as I mentioned early on, the bigger story here is
not whether Nougat is a worthwhile OS update; it is. No, the real story
is which phones will receive it and when. We don't know how long it will
be before a significant number of users have access to it, either via
upgrades to existing devices or support from upcoming devices. All we
can do is read the tea leaves.
This is a very old story, it’s something Android users
have always and will continue to deal with. At the risk of belaboring
it, let me just tell some small parts again. Only 15 percent of devices are on last year's version of Android Marshmallow. Android has been rocked by serious security problems
in the past year, and so the debate around updates has shifted from
being about users who want the latest features to being about users who
need to be protected from hackers and malware.
So instead of asking about the latest version of Android,
we're asking about the new monthly security updates that Google is
issuing. And the answers to that new, less ambitious but more important
question are not good, asAndroid Central pointed out in February.
Now, buying a new Android phone demands that the consumer look into
whether the manufacturer has committed to those monthly updates and if
it has a good history of keeping that promise (so far: Samsung, HTC, and
BlackBerry are doing pretty well, Moto and Sony are not).
It's possible that this time will be different, but I’m
not optimistic. Every year Google tries a different tactic to strong-arm
manufacturers and carriers into updating their phones. The latest is a
surprisingly early developer beta program for Android N — it was first
released way back in March. Maybe that will help, and there is at least
one good sign: the LG V20 will be launching with Android Nougat before
Google launches the next Nexus phones. It’s a start, but right now the
burden of proof is on Google to convince us that more will follow.
We've all become inured to the reality that the only real way to reliably get the latest version of Android is to get a Nexus phone. Luckily, Google has mostly been doing a pretty good job with its Nexus line lately. CEO Sundar Pichai has promised that Google would be "more opinionated"
about the design of Nexus phones going forward. I'm very curious to see
exactly what that means — and whether that opinion extends to trying
harder to sell more Nexus phones.
I'm curious because given how recalcitrant manufacturers
and carriers have been about updating Android and given how ineffectual
Google has been at forcing them to do so, selling more Nexus phones
looks like the only way Google has left to reliably get people on its
latest Android operating system.
It’s been a problem for as long as Android has been
around and even though it’s not new, it’s still a problem. Nougat is a
solid update, it’s a shame it will take so long for anybody to see it.
Virtual reality, or VR, is the latest buzzword in
the wonderful world of technology. Don't be fooled into thinking it is a
new technology though, it isn't, but that's not to say it isn't
something to get excited about.
For those who are wondering what on earth VR is and why you should be
getting your knickers or pants in a twist over it, you've come to the
right place.
We are about to tell you what virtual reality is, how it works and
what devices there are currently out there using this wonderful
technology that you should make it your business to know about.
What is virtual reality (VR)?
First things first, you're going to need to know what VR actually is.
The clue is in the name - it's the experience of a world that doesn't
actually exist. We aren't talking about getting yourself lost in a book
or day dreaming about a photo or painting however, even if these
technically a
re also experiencing some sort of virtual reality.
The virtual reality we are talking about is one created by computers
that allows you to experience and interact with a 3D world that isn't
real by putting on a head-mounted display and some form of
input tracking. The display will typically be split between your eyes,
creating a stereoscopic 3D effect with stereo sound, and together with
the technology and the input tracking, it will create an immersive,
believable experience, allowing you to explore the virtual world being
generated by the computer.
VR will make you feel like you are there mentally and physically. You
turn your head and the world turns with you so the illusion created by
whatever world you are in is never lost.
Watch a film in the cinema and the split-second fear you might feel
when a devastating earthquake happens on screen will very quickly
disappear if you turn your head to see the person next to you munching
away on their popcorn. Films and books take you to different fictional
worlds, but they are not world's you change based on your actions.
There are various kinds of virtual reality from fully immersive and
non-immersive to collaborative and web-based. The VR everyone is excited
about is the fully-immersive variation because this is the explorable
and interactive 3D computer-created world that can take you to places
reality might not allow for, be that walking on Mars or driving around
the mountains in a sportscar.
Where did virtual reality come from?
VR as we know it today has been kicking around for decades. To give
you an idea, the first head-mounted display wasn't Oculus, even though
this is the device that arguably drove the VR renaissance, it was a
device called Headsight that was created in the 1960s. But there were
non-digital predecessors, all the way from 360 degree paintings that had
the same aim: to take your experience to another place. VR is the wise
guy in tech and not just because it is old.
The technology has been used for all sorts of things over its 200
years from science and medicine to training pilots and helping
architects present their latest skyscraper, allowing people to
experience walking through it before a brick has been laid.
Yes, the current focus might be largely on gaming, but that's not all
that VR is good for. VR has plenty of applications and this is only
likely to expand as the technology develops further.
Audi recently announced
it would be putting VR in some of its brand stores for example,
allowing customers to experience any of its 50-something models in the
colours they want, the extras they might add and in the surroundings
they might drive in. Go ahead, take an A1 to the moon to visit the John
Lewis advert's man and his balloons.
How does virtual reality work?
The virtual reality we have been referring to in this feature
typically requires some form of head-mounted display, a computer,
smartphone or console that creates the 3D world and some form of input
tracking, which could be hand tracking, voice or head.
There are currently a number of head-mounted displays all using this set-up including Oculus, which is the system Facebook bought in a deal worth $2 billion in 2014, HTC Vive, Sony PlayStation VR, Google Cardboard and Samsung Gear VR, and others.
As we mentioned, some of the VR devices contain a display, splitting
the feed for each eye. In these cases, a cable (usually HDMI) will
transfer the video from your PC or console to the screen(s) in front of
your eyes. For the likes of Google Cardboard and Samsung's Gear VR and
some of the more affordable options, a smartphone is slotted into the headset and used as the display with the content already loaded on.
That's only part of the story though as there is plenty more that
goes into creating the fully immersive experience many companies in this
field are aiming for. For example, there are lenses for reshaping
images into a stereoscopic 3D image, while 100 or 110-degree field of
views are on board to ensure whichever way you look, the world created
follows you. A high frame rate (minimum of 60fps) is also important to
ensure the world reacts as it would in reality in order for the illusion
to remain intact.
In terms of input tracking, there are several variations, all of
which contribute to creating this fully-immersive world, whether that's
individually or in a combination of forms. Different devices use
different components in order to achieve this, ranging from sensors
and LEDs to wireless controllers.
For example, Sony PlayStation VR offers 360-degree head tracking by monitoring signals from the nine LED lights around the headset
with a PS4 camera. When it comes to head tracking, low latency is a
must to ensure there is minimal lag between you turning your head and
the world you're experiencing responding. Some devices are better at
this than others, with Oculus being one of the better ones offering only
a 30-millisecond lag.
Motion tracking has been seen in a variety of forms from smart gloves
to the likes of Oculus Touch, Valve's Lighthouse and HTC's controllers
for its Vive headset.
Each of these things work slightly differently but the idea is to
ensure you feel as though you are using your hands during your
experience. We won't go into the ins and outs, but a plethora of sensors
are involved, as well as lasers emitted from base stations in some
cases, all of which helps with the detection the precise position of
your head and hands.
In terms of the most popular head-mounted displays that are currently
being talked about, that's pretty much all that's involved. But there
is one more thing that could add to the VR experienceheadset
uses an infrared sensor to work out where your eyes are looking in the
VR world to then recreate what your eyes would see if in reality, by
focusing the foreground or background accordingly.
Why is everyone talking about VR?
VR is at an exciting time in 2016. Many of the devices that have been
in development over the last few years are almost at launch point,
which means in the next few months, this virtual reality experience we
have been banging on about is something you'll be able to experience
yourself. Some have been available for some time, but as the VR hype
builds, so too do those experiences.
There are plenty of options coming, but the main ones you'll hear about are Sony PlayStation VR, Oculus Rift, HTC Vive, Google Cardboard and Samsung Gear VR.
You can find all our first experiences, second experiences and in some
cases even third experiences with these as they have developed in our
Virtual Reality hub.